ProRoad is a road creation tool for Unity, which follows the same principles as professional road being made. These basic concepts together with many rich features makes it not only easy to use but a perfect solution for any car games, where roads are important.

Compatible with Unity 2017.x and Unity 2018.x.

ProRoad and it's tool set has been used for making our successful racing game Revhead. We decided to release these tools for the public to help get over those obstacles, which comes when you are making a simulation game.


ProRoad comes with features like radius based curves, road banking, intersections, segment-based material/texture usage, road bumps, terrain tree/detail clearance or automatic (value based) indentation. The generated road mesh is exactly on the terrain surface with the same tesselation without any offset. Special shader is provided to avoid Z-fight issues. There is a Decal mesh generator in the package to make road paintings, oil stains and other cool visual content, a Surface map detection tool to allow to set different road surface types such as tarmac, gravel, dirt and more.

ProRoad also comes with additional tools, such as ObjectPlanter tool, Logger module, Surface map tool, Decal mesh generator to help adding objects or integrate it with your scene in your own game.

Unity3D Forum


Watch this tutorial video to learn the usage of the ProRoad and its additonal tools.


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